Private string m_totalExtractFileSizeLabel
Private readonly GUIContent sharedGUIContent = new GUIContent ( )
Private readonly string trimmedDirectoryPath Private readonly Dictionary idToAssetLookup = new Dictionary ( 512 ) Private readonly AssetTreeElement assets Public AssetData ( AssetTreeElement asset, string label ) Public string label // Label will include asset's filesize, as well Displays contents of a unitypackage in a tree view decompressionProgressCurrent += bytesRead Public override int Read ( byte buffer, int offset, int count ) Public ProgressedFileStream ( UnitypackageExtractor progressTracker, string path ) : base ( path, FileMode. Private readonly UnitypackageExtractor progressTracker Private class ProgressedFileStream : FileStream Allows fetching the progress of GZipStream's decompression Public class UnitypackageExtractor : EditorWindow
#define STOP_EXTRACTION_WHEN_WINDOW_CLOSED